Rules of Legends of AZ

Rules and Variants of Legends of AZ

Part 1: Types of Cards in the Game


Classification Type frequency of cards:

The series and special editions

Over time, new series will be published that will complete the gaming panorama and special editions. It will be specified on the official website www.LegendsOfAZ.com whether or not these can be used in official tournaments.

Part 2: Rules of the Game


Initial Setup:

Part 3: Rules of Combat

Start of the Battle:

Attack Dynamics:

Post-Attack Vulnerability:

Counterattack Phase:

Damage and Life Points:

Depending on the game mode chosen between classic, epic or simplified mode, damage and life points are managed differently:

Classic Version:

Epic Version:

Strategic Use of Spells and Potions:

Part 4: Game Variations in Legends of AZ

"Legends of AZ" is a game full of possibilities and variations that adapt to different situations and player preferences. This chapter explores the different game modes available, showing how the game can be customized and adapted to always offer new and challenging experiences.

1. Classic Mode

Classic Mode of "Legends of AZ" follows the classic rules described in the rulebook. It is ideal for quick or simple games for the little ones where strategy and individual skill are always fundamental.

2. Epic Mode

"Legends of AZ" Epic Mode follows the standard rules described in previous chapters. It is ideal for balanced and traditional games, where strategy and individual skill are fundamental. Please note that these are long games with complex calculations for the points to be counted.

3. Solo game with automatic boss

For players who prefer solo challenges, the Auto Boss mode offers a unique experience. In this variant, a player faces a Boss managed by the game itself, following fixed and predefined rules, ideal for honing individual strategies and skills.

4. Teams and Alliances

Games can also be played in teams, where players team up to face common opponents. This mode emphasizes team play, collective strategy and collaboration.

5. Free-For-All Mode

For more chaotic and unpredictable gameplay, Free-For-All mode allows each player to take on others independently. This variant requires quick thinking and the ability to quickly adapt to ever-changing scenarios.

6. Timed Games

In this variant, each turn is limited by a timer, adding an element of pressure and speed to the game. This mode is perfect for those looking for a dynamic and fast-paced game.

7. Campaign Mode

This innovative mode takes players on a progressive adventure and narrative gameplay. In "Campaign Mode", participants face a series of escalating challenges, where each battle is connected to the next, creating a coherent and engaging narrative thread. Players can choose to face different bosses and sides, led both by other players and by the Automatic Boss, with the possibility of carrying up to 5 cards (characters or other) from the previous game - as long as they are survived or unused. This strategic aspect introduces a unique continuity, where choices made in one game directly influence future challenges. Equipment cards remain tied to the previous character, while Enchantgineering cards, although transportable, require new construction in each game. This mode not only encourages the creation of epic stories and exploits, but also allows you to develop long-term strategies, further enriching the "Legends of AZ" experience.

8. Simplified Version (Shirt Tear)

This is the quickest and most simplified version of the game suitable for little ones and those who don't want to worry and want a very quick game. The common deck is divided into 2 or more equal parts based on the number of players after shuffling and having the opponent cut the deck. Each player takes his own pack and begins to turn over one card each without being able to see the order and the cards covered. The card with the highest life points wins and takes the other. So the second round starts again and so on. If the points are equal we proceed with a new round of battle and whoever wins also takes the cards from the previous round. If a magic card comes out, the person who pulled the magic card can decide whether to leave the current reference number as a reference or change the reference on the magic points. Same thing, if an equipment card comes out the player will be able to decide whether to leave the current reference number or change on the strength points and so if a potion card comes out he will be able to change the current reference number on the life points and if an Enchantgineering card comes out he will be able to change the current reference number on defense points. At this point the game continues in the same way but only by changing the reference number from life points to magic points or strength points or defense points. The game ends when only one player remains with all the cards because the opponents have gradually lost all the cards.

9. Customized Variants

Players are encouraged to create their own game variations, adapting the rules to suit specific preferences or to experiment with new gameplay dynamics. This flexibility makes "Legends of AZ" an always different and customizable game.

10. Tournaments and Competitions

"Legends of AZ" also lends itself to tournaments and competitions, where players can test their skills in a more structured and competitive context. Tournaments can follow different structures, from single elimination to points championships.

NB. The series and special editions

Over time, new series will be published that will complete the gaming panorama and special editions. It will be specified on the official website www.LegendsOfAZ.com , gradually whether these can be used or not in official tournaments.

In "Legends of AZ", the variety of game modes ensures that the game is always fresh, challenging and suitable for all types of players. In the next chapter, we will explore how "Legends of AZ" eliminates the economic factor as the first lever to win, creating a more fair and accessible gaming experience for all.

Part 5: Range of card values ​​in the game.

Part 6: Classification of alignments with examples

Good aligned players can only play with Good or Neutral alignments while Evil aligned players can only play with Evil or Neutral alignments.